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Thread Statistics | Show CCP posts - 15 post(s) |

Zaiyo Modi
Minmatar Republic University
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Posted - 2009.04.21 22:10:00 -
[1]
Edited by: Zaiyo Modi on 21/04/2009 22:10:42
Aestheticly, if ccp decide to keep a shield-like field for a new POS design, I suggest modeling something on the POS that relates to the shield projection, maybe a dish of sorts with a gfx effect. Also some startup animation would look cool perhaps, where you see the shield power up majestically. |

Zaiyo Modi
Minmatar Republic University
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Posted - 2009.05.04 07:00:00 -
[2]
I think the current *visual* design with the round force shield enclosing the spike-like control-tower is a nice design in its simplicity and clarity.
Just saying that I would like to see a complete concept drawing including any shields or auxillary structures before giving anything thumbs up. |

Zaiyo Modi
Minmatar Republic University
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Posted - 2009.05.07 00:24:00 -
[3]
Here's a design idea for a modular pos: image
No point fully designing it here without having a new and visionary framework to base it on.
Modules is to be placed around in a circle, but may be stacked vertically or radially. The various shield states are supposed to illustrate optional efficiency vs fuel burn choices, where the outer weaker shield lasts the longest without taking fire.
Warp-in's to the pos may get complicated/tricky if they warp to a position outside the current shield border.
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Zaiyo Modi
Minmatar Republic University
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Posted - 2009.05.07 20:24:00 -
[4]
Edited by: Zaiyo Modi on 07/05/2009 20:27:21
Here are three images showing a POS-tower having its shield generated by an adjustable pos-shield-generator.
Image 1 Image 2 Image 3
The point here is to have the freedom to move the pos shield off center, to almost any position inside a bubble, while having someting sensible structure to act as a plausible shield generator.
Usage: Anchor the tower, then anchor the generator anywhere around the tower within a certain range, then when activating the shield, the generator would tune into the tower, and rotate towards the tower into its final position, before generating the pos shield.
Hitting the tower or the shield generator on warp in would result in a bump as usual.
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Zaiyo Modi
Minmatar Republic University
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Posted - 2009.05.11 01:34:00 -
[5]
Edited by: Zaiyo Modi on 11/05/2009 01:38:23
I re-worked and some stuff about a pos idea i sketched out earlier.
Illustration
Motivation: - To arrange a three stage pos-force-field, and create an interesting system for pos bashing. - To keep the familiar pos tower structure and the force-field-bubble for aesthetics purposes.
Main points: 1) Keeping a single pos tower at the core. 2) Keeping a force-field around the pos tower (a three staged force-field). 3) Creating a circular modular pos module system (don't know if all the stuff will fit this way).
4) Each of the three possible stages for the force-field has its own reactor to be fueled. 5) Just one force-field is active at any time. 6) The outermost force-field can be fueled for a long time, but have weakest resist bonuses. 7) The innermost force-field can be fueled for a short time, and have the strongest resist bonuses. 8) Fuel either burn out with an active reactor, or decays with time in an inactive reactor on stand-by. 9) If the "outer" force-field is lost in a pos attack, the "middle" or "inner" force-field initiates if the reactor for that stage is already fueled and readied.
10) Color indicators/lights on the tower hints at how many of the 3 reactors are fueled and on stand-by. 11) Color indicators/lights on the pos modules indicate which are online/offline.
Consequences: - When a force-field layer is lost, an attacker can move closer to the tower. - When a tower cycles the reactor fuel (explained below in scenarios), an empty force-field is recharged and pushes out any attackers inside that space (maybe dealing damage to ships and drones/fighters). - Fueling an empty reactor is possible on the inner side of the active force-field but it takes a full 60 min (stand in number). - An outer force-field is recharged by pushing reactor fuel up one stage, emptying the reactor below. Upper reactor is ejecting any fuel left into space. - It is possible to cycle the reactor fuels and recharge a force-field before it is rendered useless by an attack, but the cycling of fuel empties the "inner"reactor.
Unresolved: - How are all pos modules working with the modular design at center? - What to do with the usual pos fuel requirements?
Defending a pos (scenario A): a) An attacking force assaults the outer force-field and is almost rendering it useless. b) A defender flips a switch at the pos, and a mechanism pushes fuel from all reactors one stage up. "Inner" fuel moves into "middle" fuel reactor, and "middle" fuel moved into "outer" reactor. "Outer" fuel is jettisoned. c) Result, outer shield is fully recharged but inner reactor is now empty if all three reactors were loaded with fuel before the attack. Trying to load the now empty inner reactor with fuel will take 60 min. d) Attacker looses interest, seeing the "middle" force-field having been recharged, and leaves.
Defending a pos (scenario B): a) An attacking force assaults the outer force-field and is almost rendering it useless. b) A defender flips a switch at the pos, and a mechanism pushes fuel from all reactors one stage up. "Inner" fuel moves into "middle" fuel reactor, and "middle" fuel moved into "outer" reactor. "Outer" fuel is jettisoned. c) Result, outer shield is fully recharged but inner reactor is now empty if all three reactors were loaded with fuel before the attack. Trying to load the now empty inner reactor with fuel will take 60 min. d) Attackers get reenforcements and brutally plows through the "outer" and "middle" force-fields before the "inner" reactor is loaded with fuel by the defender. e) Attackers now destroys the tower itself, as the "inner" and most resistant force-field never get to be activated.
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Zaiyo Modi
Minmatar Republic University
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Posted - 2009.05.11 01:35:00 -
[6]
Defending a pos (scenario C): a) An attacking force assaults the outer force-field and renders it useless. b) The attacking force then assaults the middle force-field and renders it useless. c) The defender may flip the switch for rotating the reactor fuel one stage up, thus being able to recharge the "middle" force-field, while gambling that he may be able to have the "inner" reactor re-fuel in 60 min. d1) Attackers looses interest and leaves, as defender recharges the "middle" force-field and maybe manages to fuel the "inner" reactor as well for security. d2) Attacker tries again to render the (now recharged) "middle" force field useless, and the defender is out of fuel reserves or are left with less than 60min for re-fueling the "inner" reactor. e) Attackers now destroys the tower itself, as the "inner" and most resistant force-field never get to be activated.
Defending a pos (scenario D): a) An attacking force assaults the "outer" "middle" and "inner" force-fields rendering them all useless. b) A defending naval force never show up and the reactors are never cycled to recharge a failing force-field. c) Attackers now destroys the tower itself.
Defending a pos (scenario E): a) An attacking force assaults the "outer" force-field rendering it useless. b) The pos owners never fueled the "middle" and "inner" reactors and thus are without any force-field. c) Attackers now destroys the tower itself.
Defending a pos (scenario F): a) A defender only fuels the "inner" strongest force-field, but the reactor fuel burns out before defender are aware of it. b) An attacker now can destroy the tower itself, as the pos tower has no shields.
Alternatively, when a force-field reactor is nearly burning out, time overdue, it is severely weakened but does not vanish until some random time have passed.
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Zaiyo Modi
Minmatar
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Posted - 2009.08.29 20:31:00 -
[7]
Somebody is out there beating the dead horse.
This is madness.
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